robotrek:battle
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robotrek:battle [2019/01/26 10:38] – created cryxli | robotrek:battle [2019/02/22 21:11] (current) – [Battle System] cryxli | ||
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[[: | [[: | ||
- | The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system | + | The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system |
===== Basics ===== | ===== Basics ===== | ||
- | |||
- | << | ||
Your party consists only of the hero character. But to do battle, you have to use the robots you built and configured at the [[: | Your party consists only of the hero character. But to do battle, you have to use the robots you built and configured at the [[: | ||
- | FIXME | + | {{ : |
- | ==== Timer ==== | + | At the start of a battle up to three enemies appear on the left side of the screen. Your primary robot appears on the right. On your turn, you can move the robot around in the highlighted area and perform an action to finish the turn. |
+ | |||
+ | The action can consists of swinging one of your equipped weapons by pressing **L**, **R**, or **X**. Or you can press **A** to open the action menu. | ||
+ | |||
+ | You get a turn only if your cool-down meter is full. The meter is affected by the //CHARGE// ability of the robot. As long as that ability is blow 50, rapidly pressing **B** helps improve the meter. Above 50, **B** mashing is ignored. Depending on your mashing skills, only a //CHARGE// above 80-90 shows a notable difference. | ||
+ | ===== Action Menu ===== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | ^ ATTACK | Open another sub-menu for more options, the attack menu. | | ||
+ | ^ GUARD | Have the robot go into a defence stance. | | ||
+ | ^ ESCAPE | Try to flee from the encounter. | | ||
+ | ^ Player' | ||
+ | |||
+ | With the //player// option, you can order to change robot, or throw support items like {{: | ||
+ | |||
+ | Changing to the next robot, means cycle through the robots. You can change the order in the [[: | ||
+ | |||
+ | You can close the action menu by pressing **B**. | ||
+ | |||
+ | ===== Attack Menu ===== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | ^ RUN | Execute a RUN command. | | ||
+ | ^ Right hand weapon | The same as pressing **R** without entering the action menu. | | ||
+ | ^ Left hand weapon | The same as pressing **L** without entering the action menu. | | ||
+ | ^ Back pack weapon | The same as pressing **X** without entering the action menu. | | ||
+ | |||
+ | The //RUN// option in this menu is perhaps the main confusion for new players. It is not obvious that //ESCAPE// in the action menu is running from the battle, and //RUN// executes one of the pre-programmed stills. You program your robots at the [[: | ||
+ | |||
+ | Selecting the //RUN// option opens another sub-menu that shows all you pre-programmed skills. The ones in red cannot be executed. A skill may be red, because your robot does not carry the necessary items. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | You can close the attack menu and return to the action menu by pressing **B**. Also, you can press **B** in the skill sub-menu to return to the attack menu. | ||
+ | |||
+ | ===== Timer ===== | ||
For each enemy in a battle the timer is increased by 10s. If you beat all enemies before the timer runs out, you get additional experience. | For each enemy in a battle the timer is increased by 10s. If you beat all enemies before the timer runs out, you get additional experience. | ||
- | * You get 0.1 Megs per enemy killed, if the timer is below 10s. | + | * You get 0.1 Megs, if the timer is below 10s. |
* 0.2 Megs, if the timer is below 20s | * 0.2 Megs, if the timer is below 20s | ||
* and 0.3 Megs, if the timer is blow 30s. | * and 0.3 Megs, if the timer is blow 30s. | ||
- | This bonus counts for all enemies killed. Especially if an enemy calls for reinforcement | + | This bonus counts for all enemies killed. Especially, if an enemy calls for reinforcement you have to kill those, |
+ | |||
+ | * Each time you hit an enemy with a melee weapon | ||
- | Also note that the capsules disappear once the timer runs out. You can “waste” time opening capsules to gain items, effects or upgrades. E.g. {{: | + | Also note that the capsules disappear once the timer runs out. You can "waste" |
robotrek/battle.1548495494.txt.gz · Last modified: by cryxli