robotrek:battle
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robotrek:battle [2019/01/27 14:08] – cryxli | robotrek:battle [2019/02/22 21:11] (current) – [Battle System] cryxli | ||
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[[: | [[: | ||
- | The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system | + | The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system |
===== Basics ===== | ===== Basics ===== | ||
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For each enemy in a battle the timer is increased by 10s. If you beat all enemies before the timer runs out, you get additional experience. | For each enemy in a battle the timer is increased by 10s. If you beat all enemies before the timer runs out, you get additional experience. | ||
- | * You get 0.1 Megs per enemy killed, if the timer is below 10s. | + | * You get 0.1 Megs, if the timer is below 10s. |
* 0.2 Megs, if the timer is below 20s | * 0.2 Megs, if the timer is below 20s | ||
* and 0.3 Megs, if the timer is blow 30s. | * and 0.3 Megs, if the timer is blow 30s. | ||
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This bonus counts for all enemies killed. Especially, if an enemy calls for reinforcement you have to kill those, too. | This bonus counts for all enemies killed. Especially, if an enemy calls for reinforcement you have to kill those, too. | ||
- | Also note that the capsules disappear once the timer runs out. You can “waste” time opening capsules to gain items, effects or upgrades. E.g. {{: | + | * Each time you hit an enemy with a melee weapon you get an additional 0.1 Megs. |
+ | |||
+ | Also note that the capsules disappear once the timer runs out. You can "waste" | ||
robotrek/battle.1548594523.txt.gz · Last modified: by cryxli