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robotrek:battle [2019/02/15 10:07] cryxlirobotrek:battle [2019/02/22 21:11] (current) – [Battle System] cryxli
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 [[:robotrek:|index]] [[:robotrek:|index]]
  
-The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system for the time, it is every but like that.+The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system from that time, it is everything but like that.
  
 ===== Basics ===== ===== Basics =====
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 This bonus counts for all enemies killed. Especially, if an enemy calls for reinforcement you have to kill those, too. This bonus counts for all enemies killed. Especially, if an enemy calls for reinforcement you have to kill those, too.
  
-  * Each time you hint an enemy with a melee weapon you get an additional 0.1 Megs.+  * Each time you hit an enemy with a melee weapon you get an additional 0.1 Megs.
  
-Also note that the capsules disappear once the timer runs out. You can waste” time opening capsules to gain items, effects or upgrades. E.g. {{:robotrek:item:bomb1.png?nolink}} [[:robotrek:item:bomb1|Bombs]] cannot be leveled at the [[:robotrek:invent|Invention Machine]]. But they can be upgraded with level-up finds from the capsules.+Also note that the capsules disappear once the timer runs out. You can "wastetime opening capsules to gain items, effects or upgrades. E.g. {{:robotrek:item:bomb1.png?nolink}} [[:robotrek:item:bomb1|Bombs]] cannot be leveled at the [[:robotrek:invent|Invention Machine]]. But they can be upgraded with level-up finds from the capsules.
  
robotrek/battle.1550221638.txt.gz · Last modified: by cryxli

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