robotrek:battle
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
robotrek:battle [2019/02/20 23:13] – [Battle System] cryxli | robotrek:battle [2019/02/22 21:11] (current) – [Battle System] cryxli | ||
---|---|---|---|
Line 3: | Line 3: | ||
[[: | [[: | ||
- | The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system | + | The battle system of Robotrek is quite unique. At first glance it looks like any, e.g. Final Fantasy battle system |
===== Basics ===== | ===== Basics ===== | ||
Line 58: | Line 58: | ||
This bonus counts for all enemies killed. Especially, if an enemy calls for reinforcement you have to kill those, too. | This bonus counts for all enemies killed. Especially, if an enemy calls for reinforcement you have to kill those, too. | ||
- | * Each time you hint an enemy with a melee weapon you get an additional 0.1 Megs. | + | * Each time you hit an enemy with a melee weapon you get an additional 0.1 Megs. |
- | Also note that the capsules disappear once the timer runs out. You can “waste” time opening capsules to gain items, effects or upgrades. E.g. {{: | + | Also note that the capsules disappear once the timer runs out. You can "waste" |
robotrek/battle.1550700826.txt.gz · Last modified: by cryxli