robotrek:effects
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
robotrek:effects [2019/04/09 21:13] – created cryxli | robotrek:effects [2020/01/15 23:19] (current) – [Effects] cryxli | ||
---|---|---|---|
Line 5: | Line 5: | ||
The hero's weapons and the [[: | The hero's weapons and the [[: | ||
+ | Information reproduced from https:// | ||
===== Confusion ===== | ===== Confusion ===== | ||
Line 25: | Line 26: | ||
===== Disable ===== | ===== Disable ===== | ||
- | FIXME | + | The //Disable// effect can disable everything from the attack menu |
+ | |||
+ | * Left attack (range) | ||
+ | * Right attack (melee) | ||
+ | * Back attack (bomb) | ||
+ | * RUN command | ||
+ | * Escape battle | ||
+ | * Player interaction / using items | ||
+ | |||
+ | There are variants of the //Disable// that target a single entry like //Disable RUN//. But there is also a variant that picks one of the above at random. | ||
+ | |||
+ | //Disable random// picks one weapon at 2/9 each, and RUN, escape and item use at 1/9 each. | ||
===== Drain ===== | ===== Drain ===== | ||
Line 33: | Line 45: | ||
===== Elements ===== | ===== Elements ===== | ||
- | FIXME | + | There are four elemental damage classes in the game |
+ | |||
+ | * Fire | ||
+ | * Ice | ||
+ | * Lightning | ||
+ | * Laser (don't ask) | ||
+ | |||
+ | Elemental weapons have one of the above affinities. Enemies can have resistance or even immunises to a certain element, or elements in general. | ||
===== Knockback ===== | ===== Knockback ===== | ||
- | FIXME | + | The target is send across the battle field to the last tile. |
+ | |||
+ | {{: | ||
===== Stop ===== | ===== Stop ===== |
robotrek/effects.1554837225.txt.gz · Last modified: by cryxli