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robotrek:enemy:start [2019/01/25 14:07] – external edit 127.0.0.1robotrek:enemy:start [2020/01/15 23:03] (current) – [Resources] cryxli
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 [[:robotrek:|back]] [[:robotrek:|back]]
  
-For each enemy in a battle the timer is increased by 10s. If you beat all enemies before the timer runs out, you get additional experienceYou get 0.1 Megs per enemy killed, if the timer is below 10s. 0.2 Megs, if the timer is below 20s and 0.3 Megs, if the timer is blow 30s. +I named the enemies a little differentHaving two dozens "Cmdr." with no way to differentiate themdoes not help.
- +
-Also note that the capsules disappear once the timer runs out. You can "waste" time opening capsules to gain itemseffects or upgrades. E.g. [[:robotrek:item:bomb1|Bomb]]s cannot be leveled at the [[:robotrek:invent|invention machine]]. But they can be upgraded with level-up finds from the capsules.+
  
 <nspages -h1 -exclude -textPages="Enemies"> <nspages -h1 -exclude -textPages="Enemies">
  
-bar+===== Resources ===== 
 + 
 +  * https://www.ign.com/faqs/2003/robotrek-walkthroughfaq-390968 
 +  * https://www.thesupersnes.tv/
  
-FIXME 
robotrek/enemy/start.1548421633.txt.gz · Last modified: by 127.0.0.1

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